Having enough WoW gold game is one of the most important aspects of the game. WoW gold game has a major effect on your game play. |
Enchanting is one profession where you will make WoW gold off both the mats and some the enchants, once you reach a high level, that is. |
Comparing any new game to some totally hypothetical revolutionary messiah of an ideal game is just stupid, because nothing real can live up to the ideal. The added problem of WAR is that World of Warcraft has so many more subscribers than any previous game. That means that for a large percentage of MMO players, WoW was their very first MMORPG. And people tend to look at their first game through pink glasses. Hey, I still have nostalgic feelings for Everquest, the first 3D MMORPG I really got attached to (UO was 2D and didn't grip me that much). But if I'm honest, EQ was a horrible game, forcing you into endless camping, grinding, and downtime, with little freedom and very harsh punishment for failure. |
People praised WAR when it was still far away. Now that the NDA dropped and more people get into preview weekends and betas, suddenly WAR isn't good enough any more, compared to the promise of the games of the next year. People earnestly say they won't play WAR, because Free Realms will be better. Then next year they won't play Free Realms, because Star Trek Online will be better. Then in 2010 they won't play STO, because Blizzard's next MMO will be better. Eternally falling for the hype for some future game, and never being happy with the games that actually exist, is never going to make you happy. Warhammer Online: Age of Reckoning is not the perfect game. It does not rip the core gameplay out of the MMORPG genre, and replaces it with something completely different and better. It will not evoke the same level of emotions as your first MMORPG did. |
And it is totally possible that at some point in the future some better game is released, to which WAR compares badly. But all these are unrealistic expectations, which say nothing about the actual quality of the game. Nobody needs a review telling him how WAR compares to some future or past ideal. What people need is detailed descriptions of how Warhammer Online works, because many of them already have an idea what they could like or not like. For most people the choice comes down to something simple like either switching to WAR, or sticking with WoW and its expansion. And many will solve that problem by buying both WAR and WotLK, and then naturally drifting towards the game that suits them best, or giving up on both and playing Spore or something instead. We'll see in half a year how things developed. Because whatever bloggers write now, in the end it is the players who vote with their wallets. |
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